Flexibility, hand made skinning and rigging, finely textured, quality edge-loops respecting muscles flow, easy to use skeleton controls, fairly low poly-count.
High quality rigged female character, ready for animation or posing. Fast response when posing due to itīs low polygon count (6720 from neck to feet). Modeled with high quality carefully studied edge-loops respecting the muscles flow allowing more realistic skin deformations. Hand made skinning and rigging. Forearm torsion, IK spine with rotation inheritance through all bones of the spine that makes it easier to reach complex deformations using just one flexible control for position, torsion and bending. Fairly low polygon count modeled for subdivision. Complete mouth with teeth, gum and tounge, detailed eyelashes. With modeled genitals, not just textured. Fine textures and detailed topology allow close up renders.
Easy to use skeleton controls and quality rigging allow from simple to more extreme poses like the ones in the sample pictures. Rigged eyes and jaw. Rigged hair ponytail divided into five sections that let you position, curve and control itīs torsion, even make her hair grow by simply scaling the firts section. Ready for animation or posing. It can be scaled.
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Question, RE: Item ID 1541 (Tiffany, Rigged Character)