The bridge should fit it perfectly in any forest, old town or Fantasy environment.
Exported formats (OBJ, LWO, FBX) that don't support displacement or other maps on export will need to have some of these reassigned again inside your 3d app of choice.
LXO, MAX and VOB (vue) will work right out of the box.
About the different versions:
If you unzip all the files you should end up with 2 folders:
-Hires is a SubD ready mesh with displacement maps. All maps for this version are 4k. Most 3d apps shouldn't need SubD to render displacements.
-The lowres version has edgeloops removed, has been optimized a bit and comes with 2k maps and a normalmap instead of a displacement map.
This version should do fine if you have a slower machine, want to only render the bridge in the background or if you plan on using it in a video game or other realtime and next-gen engine.
VOB files Set up in Vue 8.4
There's a hires version with 4k maps and displacements and a lowres using 2k maps and bumpmaps.
On my machine both versions render more or less equally fast, but for slower machines, it may make a difference perhaps.
You can also use the displacement in the hires version as a Bumpmap, should you want to use the 4k maps version without it being displaced, to gain some speed if needed.
This file contains the original bridge created in modo using 3x 4k EXR displacement maps and 4 different UV maps to accomodate the original 4k diffuse and higher res EXR maps.
This version of the model only comes in LXO and LWO.
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Question, RE: Item ID 25347 (Old Bridge)