The scene is animated over 500 frames but just by changing a single parameter in PFlow, it could play for as long as you wish with no repeat sequences. This is also entirely made up of particles and procedural materials so it could be rendered at any resolution and stay crisp and beautiful.
This is a perfect fireworks scene entirely using PFlow. Every parameter in the scene was intuitively named so you could easily go into the settings and customize the projectile speed and color as you wish.
Mental Ray shaders were also used to help create a convincing show.
Its hard to explain just how amazing this looks just using still shots so be sure to download the preview movie to see just how awesome it really is.
This scene can easily be incorporated into any other city or skyline scene.
Lastly Most of the effects work with Mental Ray renderer, If you want to see the highlight streaks you must use video post. It also works using the scan line renderer without the glow.
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Question, RE: Item ID 30859 (Fireworks)