Alesia 3D Model
By Digital Artist: Dzianis
Scene was built with 3ds MAX9 SP2 - so all further versions of MAX are supported. No external plugins were used.
All previews was made with display gamma set to 1.8 and rendered with default scanline render. No photoshop was used.
Figure and clothes are rigged and skinned with Character Studio (biped + physique) and skin_morph modifier for additional correction on the figure and clothes.
Morpher modifier used for mimic. Plus i`ve included special script that makes working with mimic much easier.
Hair built with Hair & Fur. I`ve also included special plugin (script) for Hair-gamma correction. It makes working with H&F more predictable.
Only standard MAX`s materials were used. But if needed it can be rendered in any popular render: Vray,Brazil,mental ray.
Alesia figure has ~20000 un-subdivided polygons(quad only), 50 mimic morphs, excellent physique skining (with very precise per-vertex adjustments). Plus skin_morpher modifier (85 channels) on top of it.
All this makes skin behaviour on extreme bending angles almost perfect. It took many hours to get such a good result and make all correction_morphs to work seamlessly.
Alesia has textures of very high resolution 7000x5250 for Body and 5000x3400 for Head.
Besides 95% (except genitals and mouth) of Alesia`s UV coordinates has been made for maximum match with DAZ3D Victoria 3 ones.
Clothes includes: bikini, shoes, earrings, tail lace.
See additional images to get high resolution renders and read included alesia_ref.chm to get more info.
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Question, RE: Item ID 23390 (Alesia)